Tech art done for Completely Stretchy and Uncomfortably Sticky, in particular shaders and outline rendering feature. All footage captured from the publicly available demo of the game.
Outlines:The release date trailer linked below is a good case study in showing how well the outlines perform at different distances, and different speed while remaining consistent. Alongside with the shader, I was responsible for coding the render feature that renders the outlines.
Water shaderThe water shader and its accompanying post process for underwater visibility
Billboard shaderThe billboard shader that is used as for all the screens in the game
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