Adrian Ionescu - Tech Artist

Resumé

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Announced Titles
  • Completely Stretchy and Uncomfortably Sticky - Tech Artist
  • Dune Awakening - Tech Artist
  • Red Dead Redemption (Switch/PS4 port) - Environment Artist
  • Prison Architect - Tech Artist
  • Minecraft Dungeons: Echoing Void - Tech Artist / Tech Designer
  • Minecraft Dungeons: Howling Peaks - Tech Artist/ Tech Designer
  • Minecraft Dungeons: Jungle Awakens - Environment Artist
  • Minecraft Dungeons: Creeping Winter - Environment Artist
  • Vertigo Racing - Freelance 3D Artist
  • Mantis Burn Racing - Freelance 3D Artist
  • Vertigo Racing - Freelance 3D Artist
  • This Is Pool - 3D Artist
  • Minecraft Dungeons - 3D Artist / Tech Artist

  • Skills
  • Real-time assets creation (High and low poly modeling, PBR texturing, UV Mapping, in-engine implementation)
  • Shader creation - Expert
  • Blueprints - Advanced
  • VFX creation - Intermediate
  • Animation - Intermediate
  • Rigging - Intermediate
  • Skilled communicator across disciplines
  • Intermediate level and quest design knowledge
  • A good understanding of systems used by Production (Agile, Waterfall)
  • Passion for video games

  • Software knowledge
  • Autodesk Maya - Expert level
  • Autodesk 3ds Max - Advanced level
  • Blender - Basic
  • Zbrush - Intermediate
  • Houdini - Basic

  • Adobe Photoshop - Advanced
  • Substance Painter - Intermediate
  • Substance Designer - Intermediate

  • Unreal Engine - Advanced
  • Unity - Advanced
  • Marmoset Toolbag

  • Source Control
  • Perforce
  • GitUI
  • SVN
  • Plastic SCM

  • Current location
  • Timisoara, Romania